Maybe when it was released you could make a cool deck around it (it is also a Legendary) but these days Iname only lives in very few decks and probably is rarely actually cast even then. Not to mention the tutor ability only activates on cast, so Iname loses a lot of value if you cheat it into play. Tutoring is great and in a green/black or 5-colour spirit deck, Iname's ability is solid, but still very over costed even when you consider the on-death Animate Dead -like ability. But don't stress out too much because not many of us are playing the 12 mana Golgari 8/8 spirit these days. Please, Magic linguists help us out here. Is Iname pronounced “eye-name” or “in-ame”? I have no idea. Usage Potential: High, Legendary(!) colourless, mana reduction is a bit easier in EDHĭecks: Graveyard, Ramp, Big mana smashers, Colourless, Eldrazi Tribal One of the best in this article, she's even a little easier on the wallet these days after her Standard banning a few months ago. Simply put, even in Commander, Emrakul ends games. Emrakul though is perhaps the first of this bunch that has a really wide appeal, any go big deck would love a flying 13/13 with trample and protection from instants, let alone a cast trigger that let's you control a player on their next turn. Even worse, it's Tarmogoyf cheating which is the most terrible form of cheating. #INAME AS ONE COMMANDER DECK FULL#Usage Potential: Low, heavy artifacts only, must have board full of artifacts.ĭecks: Artifact tokens, Muzzio artifact spam, Breya.Įmmy (Can we call her Emmy?) is the most recent of the 12+ group and like the others that came before it (in this article) Emrakul includes a way to cheat at Magic right on the card. #INAME AS ONE COMMANDER DECK UPGRADE#Sure, if anywhere Commander is the place to run this card, but it just seems like if you have the 12 artifacts to enable the card to be a 2 mana untap everything you may as well just run Dramatic Reversal, which is such an upgrade to this card that it makes my head spin. Sadly Blinkmoth Infusions mana cost still manages to be a deterrant for this rather broken ability. Affinity for artifacts is classic Magic cheating and one of the more broken mechanics to ever see the front of a card. Blinkmoth Infusion, much like the previous two cards we've mentioned has it's own mana-cheat built in as well and when I say cheat I really mean cheat. Wait, a blue instant spell that cost 14 mana? Does it just say “You win the game.”? No it does not. Usage Potential: Medium, great in big stompy cheaty decks and can even live in token decks.ĭecks: Mayael, Naya Monsters, Wurm Tribal, Go-Wide Tokens Turns out that in EDH we'll just cheat it out with cards like Mayael the Anima or Elvish Piper instead. While Convoke makes it look like this card might want to be in a go-wide token strategy, the reality is you'll rarely find the Auto-Wurm in token decks. I think?) also comes with a built in mana cheat. Usage Potential: Low, not enough payoff despite being colourlessĬoming in at a whopping 15 mana – and plenty of it coloured, Autochthon Wurm (pronounced Autok-thon. Draco, unfortunately doesn't really hold its own outside of Scion of the Ur-Dragon decks and just isn't likely to be run in many other decks. It figures that in an article where we're probably going to talk about how we cheat these things into play, a way to cheat Draco in is printed right on the card. In fact in a 5 colour dragon deck Draco is a 6 mana creature. Sixteen mana is a lot to pay even for a 9/9 flyer, but the rub on Draco is that you actually need not cast this for 16 mana. Right out of the gates we get the most expensive card in all of Magic's history, Draco. So let's do a quick rundown of the cards in Commander that cost 12 mana or more and whether or not they're worth our time. But let's face it, we're playing Commander to cast giant monsters and huge spells because it's very hard to do that in formats where you don't have 40 life. One drops are all well and good, and if you've been reading my articles over the past few weeks, hopefully you've found some great one CMC creatures to add to your Commander arsenal and help your favourite decks curve out hard.
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